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During the Dutch Game Awards 2015 War Child, TNO, the Ahfad University in Khartoum and game developer Flavour won the award for Best Co-Production for their serious game eLearning Sudan yesterday. In this game, Sudanese children learn mathematics without a teacher, in their own village . They do this with tablet computers, instructional videos and customized interactive games based on the national curriculum of Sudan.
Kate Radford, program manager innovation War Child: "Each participating partner has a unique added value that contributed to the final result: an optimal game that is fun, challenging and is internationally recognized as a valuable opportunity to provide education in specific situations."
Hester Stubbe-Alberts, senior educational scientist TNO: "We are extremely proud that we - despite the different cultural and organizational backgrounds - have brought together our knowledge and that this co-creation has resulted in a winning e-learning game."
Jain from Nigtevegt, creative director Flavour: "E-Learning Sudan is the perfect synergy between audience, game developer, experts and validation. It has always been an intense but clear collaboration where open discussion was the basis for this good effect."
Worldwide, more than eight million children in conflict areas do not go to school because there is - or has been recently - war in their country. Or because they have fled conflict. With the partners mentioned above, War Child therefore developed eLearning Sudan, which eventually served as a pilot for Can not Wait to Learn, the successor program to this successful serious game.
Because the results of e-Learning Sudan are very positive, War Child will also be using this game in the Syrian region. As a result of the ongoing war in Syria, Jordan and Lebanon currently host more than 600,000 displaced Syrian children. The pressure on the school systems in the region is now so large that almost 60% of those Syrian children cannot go to school. War Child is ready to put her experience and expertise with Can not Wait to Learn to use in this region as well.
Last year UNICEF earmarked this game as 'one- out - of- 5 most promising innovations in education globally.
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