Effective, efficient and flexible armed forces
At Human Effectiveness we study how people can overcome self-imposed limitations, which work activities best suit their abilities, and how the interaction between humans and machines can be made easier, Relevant information for our clients in defence and emergency services, but increasingly also for other organisations and companies.
Deception and signature management on land
Download the info sheet 'Deception and signature management on land'.
Simulating real-life conditions
We collect, enrich and model (satellite) data so that our military personnel can be fully prepared for missions. We often use 'virtual and augmented reality'. By linking simulations in a smart way, we create added value in training courses. Simulation training accurately simulates real locations, weather conditions, equipment and manpower. This makes it possible to train for dangerous situations that would otherwise be impracticable, in a completely safe and cost-efficient way.
With the armed forces, we test new concepts in advance in a realistic environment using 'Concept Development through Experimentation' (CD&E). We provide a creative environment in which to experiment with new security concepts, crisis management practices and equipment procurement. Using CD&E, military organisations or companies get maximum return on their business investment.
Perform more effectively
At Human Factors, we study how people overcome limitations, and how work can better suit their abilities. Especially in Defence, people must be prepared to perform in extreme conditions. We are looking into how to make them more motivated and resilient, so that they are able to handle more difficult psychological or physical tasks. Using this knowledge, we can provide early insight into those susceptible to stress or burn-out. We teach people how to deal with stressful events such as violence or trauma. In addition to the Defence, police and emergency services sectors, more and more organisations and companies are making use of our knowledge in this field.
Collaboration between humans and machines
We build simulation models which we program with data on human behaviour and interaction with other systems. For many simulation and analysis applications, these augmentations are especially valuable. We have developed advanced tools for programming realistic behaviours and integration with other systems. Our behavioural and system models can be seamlessly integrated into existing architectures.
Interested in hybrid conflicts?
Do you work in defence or security? Are you interested in the what, why and how of everything hybrid? Download the publication "Hybrid conflicts: The new normal?" by TNO and HCSS.
Anita CremersFunctie:Researcher Human-Computer Interaction
Hans van den BroekFunctie:Senior Research Scientist
Jelte BosFunctie:Professor Vestibular Motion And Orientation Perception
The organs of balance are at the basis of our vestibular system, playing a major role in motion and orientation perception, and the control of our body, head and eye movements. To optimize this perception and control, our central nervous system integrates the information from the organs of balance with that of the eyes and other senses, as well as with cognitive information.
José KerstholtFunctie:Professor Behavioral Decision Making
My research area is human decision making in the context of safety. A main finding in this field is that human decision making skills are far from optimal. Most of our decisions are made intuitively, based on incomplete knowledge, and with limited reflection. Despite these insights however, decision makers themselves are generally quite confident about the accuracy of their decisions.
Mark NeerincxFunctie:Professor Human-centered Computing
Progress in artificial intelligence (AI), robotics, conversational agents, connectivity and sensing technology increases the capabilities of physical and virtual agents to operate more and more autonomously, possibly as team members, companions or partners of humans. However, the information and decision-making processes of these agents differ from human’s processes fundamentally.
Peter WerkhovenFunctie:Chief Scientific Officer
My research and teaching activities are about human perception and interaction in computer simulated worlds, focusing on tactile and brain-computer interfaces for navigating simulated worlds; effect, stress and body ownership in augmented reality; and meaningful control of autonomous intelligent systems.
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