Operations and Human Factors
Our mission is to support the military that protects the interests of the Netherlands, even at the frontlines.
We work on innovative solutions that provide Defense with the best tools and methods. For individual soldiers and teams. In contact with each other and their systems. With progressive education and training, aimed at executing comprehensive operations under the most challenging circumstances.
With all our scientific knowledge, skills, and energy, we support Defense, so technological innovation becomes an integral part of military practice.
This way, our military personnel remains world-class in every domain: land, sea, air, space, and digital. On every scale, from heartbeat to headquarters.
Read how the Ministry of Defence, emergency services, and also companies use our knowledge on this subject.
Our vision on operations and human factors
TNO supports the Dutch armed forces with innovative analysis and evaluation methods, models, and the latest simulation technologies.
Our latest developments
First overview of cyberattack techniques by AI against AI
All international trend reports view Artificial Intelligence as the most important disruptive technology of the coming years. Where a new technology develops, new vulnerabilities also arise. And AI is no exception.
Desdemona: The ultimate motion simulator
The multi-purpose Desdemona simulator recently installed at TNO will definitely push the limits of movement simulation.
Human Behavior and Training
Focus on interventions for behavioural change to accelerate the acceptance of 'new' behaviour by customers and citizens.
The Human performance expertise group focuses on the optimization and improvement of human performance in challenging circumstances.
Effective, efficient and flexible armed forces
How do people overcome their self-imposed limitations? What work best suits their abilities? Find out how we research this.
Anita CremersFunctie:Researcher Human-Computer Interaction
Eric GroenFunctie:Senior Scientist at TNO and Professor at Cranfield University on Supporting Pilot Performance
Hans van den BroekFunctie:Senior Research Scientist
Jan van ErpFunctie:Principle Scientist at TNO and Professor at University of Twente on Tangible User Interaction
José KerstholtFunctie:Principal Scientist at TNO and Professor at University of Twente on Behavioral Decision Making
My research area is human decision making in the context of safety. A main finding in this field is that human decision making skills are far from optimal. Most of our decisions are made intuitively, based on incomplete knowledge, and with limited reflection. Despite these insights however, decision makers themselves are generally quite confident about the accuracy of their decisions.
Josephine Sassen-van MeerFunctie:Senior Scientist Integrator
I am an expert in transdisciplinary work and systems thinking. Specifically, I am concerned with building bridges between the theoretical concept of systems thinking, and (unruly) practice. I do this from my specialization in "human thinking capacity under extreme circumstances". You can contact me for questions on the development of TNO's "system innovation methodology" and the experimental system tables we are currently running.
Translated with www.DeepL.com/Translator (free version)
Mark NeerincxFunctie:Principal Scientist at TNO and Professor at TU Delft on Human-AI Collaboration
Progress in artificial intelligence (AI), robotics, conversational agents, connectivity and sensing technology increases the capabilities of physical and virtual agents to operate more and more autonomously, possibly as team members, companions or partners of humans. However, the information and decision-making processes of these agents differ from human’s processes fundamentally.
Peter WerkhovenFunctie:Chief Scientist at TNO and Professor at Utrecht University on Multimodal Interaction in Virtual Environments
My research and teaching activities are about human perception and interaction in computer simulated worlds, focusing on tactile and brain-computer interfaces for navigating simulated worlds; effect, stress and body ownership in augmented reality; and meaningful control of autonomous intelligent systems.
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