The Human performance (HP) expertise group focuses on the optimization and improvement of human performance in challenging circumstances.
We do this by:
- measuring, improving and predicting physical, mental, cognitive and perceptual performance of military personnel and security professionals, within the challenging - sometimes extreme - operational conditions in which they have to operate, for example 'environment' (including climate), 'clothing and equipment' and ‘physically demanding circumstances’;
- developed or further developed innovative methods, techniques and products in order to allow the aforementioned professionals to perform optimally and to keep them healthy and fit. Think of cooling vests, camouflage clothing, night vision, exoskeletons, apps and integration of sensors in clothing or other "wearables".
HP consists of 3 teams:
- Perseverance, preparedness and environmental ergonomics (P2E2)
- Advancing human performance in environments that are adverse and demanding (AHEAD)
- Perception, cognition, neuro and technology (PCNT). The group has extensive knowledge of and experience with the end user and the circumstances in which they operate.
The main underlying expertise:
- P2E2: measuring, optimizing / improving and modeling human performance on physical, mental, physiological and cognitive aspects, approaching performance within the system (of clothing, equipment and conditions).
- AHEAD: measuring, predicting and improving human performance in the physical and / or cognitive field in extreme conditions, especially moving platforms (air, land and sea) with heavy cognitive and physical task load.
- PCNT: Detecting and predicting the mental state and cognitive performance of people on the basis of neurophysiology. Measuring and modeling visual perception (in lab and field) in order to be able to see better (with the help of sensors, brightness enhancers, thermal image and fusion thereof) on the one hand, and to be seen less well (camouflage) on the other.
The group makes use of various facilities with which the conditions of an end user can be simulated in a controlled manner. The facilities are clustered around physical, mental and cognitive performance, visual perception, (dis)orientation and motion sickness, thermophysiology and immersion in virtual environments. The department also specializes in field experiments.
Anita CremersFunctie:Researcher Human-Computer Interaction
Hans van den BroekFunctie:Senior Research Scientist
Jelte BosFunctie:Professor Vestibular Motion And Orientation Perception
The organs of balance are at the basis of our vestibular system, playing a major role in motion and orientation perception, and the control of our body, head and eye movements. To optimize this perception and control, our central nervous system integrates the information from the organs of balance with that of the eyes and other senses, as well as with cognitive information.
José KerstholtFunctie:Professor Behavioral Decision Making
My research area is human decision making in the context of safety. A main finding in this field is that human decision making skills are far from optimal. Most of our decisions are made intuitively, based on incomplete knowledge, and with limited reflection. Despite these insights however, decision makers themselves are generally quite confident about the accuracy of their decisions.
Mark NeerincxFunctie:Professor Human-centered Computing
Progress in artificial intelligence (AI), robotics, conversational agents, connectivity and sensing technology increases the capabilities of physical and virtual agents to operate more and more autonomously, possibly as team members, companions or partners of humans. However, the information and decision-making processes of these agents differ from human’s processes fundamentally.
Peter WerkhovenFunctie:Chief Scientific Officer
My research and teaching activities are about human perception and interaction in computer simulated worlds, focusing on tactile and brain-computer interfaces for navigating simulated worlds; effect, stress and body ownership in augmented reality; and meaningful control of autonomous intelligent systems.
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